﻿using Unity.Mathematics;
using WorldMapBase.Layer;


public class WorldMapBaseCollisionLayer : TileLayer, ITileLayerListener
{
    public WorldMapBaseCollisionLayer(int tileSize, int4 layerRect) : base(tileSize, layerRect)
    {
        SetListener(this);
    }

    public void OnAddTile(int id, int tileIndex, int2 worldCenterPos)
    {

    }

    public void OnRemoveTile(int id, int tileIndex)
    {

    }

    public void OnRemoveTiles(int id, int[] tilesIndexs)
    {
        
    }
}